thing before committing instead of just going "oh yeah, I've been having this stuff
sitting around uncommitted for a while waiting on it to be blessed" and missing
out on things that'd changed in the meantime.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5400 542714f4-19e9-0310-aa3c-eee0fc999fb1
Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5369 542714f4-19e9-0310-aa3c-eee0fc999fb1
lose connection with a peer for any reason, it will notice that we're still
alive and reconnect.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4732 542714f4-19e9-0310-aa3c-eee0fc999fb1
been disconnected (in which case there may be conflicts in lock
ownership) or are connected asymmetrically (A is subscribed to B, B is
not yet subscribed to A).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4674 542714f4-19e9-0310-aa3c-eee0fc999fb1
make connections to other servers in the cluster and can exchange events (in a
limited fashion).
This is different than Liz's project wherein servers share an oid space and one
can interchangably work with distributed objects from any server. This package
provides a means by which certain services (by default, presence and chat) can
be communicated between servers to allow communication between players
scattered around a bunch of otherwise independent server instances.
This is less general purpose but also less likely to encourage people to write
code that tightly couples multiple servers and then falls over because it
generates gobs of network traffic as events are flung willy nilly behind the
scenes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4238 542714f4-19e9-0310-aa3c-eee0fc999fb1