dependencies into both. Moved the legacy statics into CrowdServer so that at
least Presents can be pure (we should probably eventually move them into
BangServer and PiracyServer and fix everything else). Added some useful manager
references to PlaceManager delegate (_omgr, _invmgr) that handle the majority
of their service needs.
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LocationProvider can be an interface like its brothers and sisters.
Modified the place registry to create PlaceManager instances using the injector
so that we can inject dependencies into managers. Also modified the custom
classloader functionality so that it can/will circumvent this process
entirely. It's not possible to inject using a custom classloader and one
certainly would not want to do so.
Unfortunately this means we can't inject some basic managers into PlaceManager
because it needs to work for games loaded into a sandboxed classloader, but the
big win is that in everything other than GameManager and PlaceManager, we can
inject to our heart's content.
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dependency resolution and management. Things are currently in a state of
transition, but the important patterns have been established and I'll aim to
sweep through all of Narya, Nenya and Vilya in the near future and do
everything properly.
Going through the other million-odd lines of code we have scattered across our
various projects that use these libraries is not something I plan to do, so
we'll be maintaining backward compatibility with the old static member method,
though I hope to strive toward eradication of that usage entirely in MSOY while
we still have a fighting chance.
Given that some of our projects will continue to use the static member method
in perpetuity, I'm not going to @Deprecate those fields because that would fill
their logs with so much spam that they'd have to turn off deprecation warnings
which would make life worse for them. So instead we'll settle for the big scary
comment warning people away from the old bits.
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* Keep an Invoker member
* Added internal Launcher class to run ProcessBuilder.start on the invoker
thread because it is blocking
* Removed synchronized from methods, all ooo-servers are single threaded,
hurray!
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* Added RegistryTester smoke test which randomly creates and destroys agents
in batches
* Fixed bug where correct agent id was never making it to client
* Implemented Bureau.toString (+refactored summarize method)
* Fixed nasty bug due to my assumption that SafeSubscriber =~ Subscriber, they
are in fact completely different
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5032 542714f4-19e9-0310-aa3c-eee0fc999fb1
* Fleshed out client-side Agent class, made abstract
* Delegate the creation of the bureau director to subclasses of BureauClient
* Moved BureauDirector's BureauReceiver and Subscriber implementations to
anonymous classes that delegate to protected methods.
* Use SafeSubscriber
* Added new service method for notiyfing the server when the creation of an
agent fails so that the registry is not perpetually waiting
* Made BureauCredentials more conformant
* Made BureauRegistry respond properly to client logging off
* Got rid of superfluous uses of safeToString
* Changed Launcher to CommandGenerator and now use ProcessBuilder and
copyMergedOutput
* Changed bureau process parameters to server name and port instead of URL
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