while we're processing its overflow messages, which causes its overflow queue
to be cleared which causes a ConcurrentModificationException.
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ClientManager and it is already pretty tightly coupled to the ConnectionManager
so we weren't really fooling anyone with that ham-fisted attempt at
abstraction.
Also cleaned up more mid-shutdown behavior. If a session is unmapped after the
omgr exits, avoid generating a warning by trying to hop onto the omgr thread to
clean up after ourselves. We still do all the actual socket related closing so
that the party on the other end of the socket benefits from a clean shutdown
where possible.
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we fail to bind to any of our desired ports. We'll just do that automatically
because no one wants a totally hapless server sitting around unable to actually
accept any connections.
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dealing with normal operation.
Nixed getFlattener() in favor of createDatagramSequencer() so that the
ConnectionManager doesn't have to expose its guts quite so much.
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seconds so that we can see more about what's going on if we manage to recreate
our freakoutery.
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polled socket system. This much more cleanly and efficiently integrates peer
(and other server to server) connections into the normal server I/O framework
and should also eliminate for good the annoying server hangs that result when
our old blocking client I/O threads got their pants wedged.
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accept new connections or read incoming messages from any of our extant
connections. Do send outgoing messages to those connections, but nothing else.
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* Throw an exception if any events, runnables or messages are posted after shutdown. These were previosuly being silently ignored. We really should know about them.
* Don't exit the connection manager thread until the object manager thread exits. This fixes a race condition where the wakeup time of the conmgr thread would determine if it shutdown before or after the object manager, meaning it would sometimes ignore messages around shutdown time.
* Add a shutdown constraint to make the client manager shutdown before the invoker/event/conmgr threads. This gives a single point in the shutdown sequence that applications can use as a constraint (TODO: shutdown groups?)
* Emit a log message for each shutdown method call. This could be very useful in production.
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thing before committing instead of just going "oh yeah, I've been having this stuff
sitting around uncommitted for a while waiting on it to be blessed" and missing
out on things that'd changed in the meantime.
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Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
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directly to stderr. Logging an exception with the associated warning does the
right thing and logs the stack trace via the logging system.
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CheckStyle. The checks are slightly looser than I'd like but way better than
nothing and we get a bunch of other useful warnings like shadowed names and
other handy bits.
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- Inject the auth Invoker.
- Inject the Authenticator and formalize the chaining authenticator pattern.
- Simplify PeerNode creation and make the PeerAuthenticator a chainer.
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subclasses provide PresentsServer "services" we'll just have no PresentsServer
services. All services will be provided by components and the server will
disappear in a puff of inversion of control.
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dependency resolution and management. Things are currently in a state of
transition, but the important patterns have been established and I'll aim to
sweep through all of Narya, Nenya and Vilya in the near future and do
everything properly.
Going through the other million-odd lines of code we have scattered across our
various projects that use these libraries is not something I plan to do, so
we'll be maintaining backward compatibility with the old static member method,
though I hope to strive toward eradication of that usage entirely in MSOY while
we still have a fighting chance.
Given that some of our projects will continue to use the static member method
in perpetuity, I'm not going to @Deprecate those fields because that would fill
their logs with so much spam that they'd have to turn off deprecation warnings
which would make life worse for them. So instead we'll settle for the big scary
comment warning people away from the old bits.
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allowing the use of annotations to customize transport for
DObject fields and service/receiver methods.
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can't ever be false. (And just above, we've already confirmed that channel != null, so this
check wasn't falling back to protecting us from that)
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the shutdown sequence out to our clients where desired.
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looks like it should be running on the dobjmgr thread.
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if it is called from any thread except the distributed object dispatch thread.
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in case we freak out in the middle of writing a message.
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required some serious bending and folding of the generic type system, but for
the most part we managed to avoid any mutilating. The gendobj task now
generates properly typed "addToXXX" and "updateXXX" DSet methods based on the
parameterized type of the DSet. This might cause unrecompiled code to break,
but I don't think there are many cases in the base toolkit where people call
DSet adders or updaters. We'll see and I'll add backwards compatibility
versions for cases where we need them to support GG games (everything else we
can just recompile).
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