Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5369 542714f4-19e9-0310-aa3c-eee0fc999fb1
failure to implement a zero arg constructor even in a developer's single server
test environment.
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super useful. If one really needs it they can keep a final reference around.
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- switched to Google Base's Function interface instead of rolling our own
various function interfaces;
- added invokeNodeAction() that invokes directly on a single node with no
checking;
- added an onDropped callback that will be invoked if a node action fails to
match any nodes.
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Serializable. I wanted to avoid having to declare a bazillion no argument
constructors, but it's too annoying to have to make all the Presents streamable
classes that one naturally wants to send between servers also Serializable.
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downcast every time we register an invocation service provider.
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bind something to PeerManager.class will result in initialization failure.
A system that uses the peer services needs to extend PeerManager or
CrowdPeerManager with a concrete PeerManager and then
bind(PeerManager.class).to(SomePeerManager.class) to properly satisfy the
dependency.
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dependencies into both. Moved the legacy statics into CrowdServer so that at
least Presents can be pure (we should probably eventually move them into
BangServer and PiracyServer and fix everything else). Added some useful manager
references to PlaceManager delegate (_omgr, _invmgr) that handle the majority
of their service needs.
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- Inject the auth Invoker.
- Inject the Authenticator and formalize the chaining authenticator pattern.
- Simplify PeerNode creation and make the PeerAuthenticator a chainer.
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dependency resolution and management. Things are currently in a state of
transition, but the important patterns have been established and I'll aim to
sweep through all of Narya, Nenya and Vilya in the near future and do
everything properly.
Going through the other million-odd lines of code we have scattered across our
various projects that use these libraries is not something I plan to do, so
we'll be maintaining backward compatibility with the old static member method,
though I hope to strive toward eradication of that usage entirely in MSOY while
we still have a fighting chance.
Given that some of our projects will continue to use the static member method
in perpetuity, I'm not going to @Deprecate those fields because that would fill
their logs with so much spam that they'd have to turn off deprecation warnings
which would make life worse for them. So instead we'll settle for the big scary
comment warning people away from the old bits.
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servers for execution. The class in question must exist on the remote server
but all of our servers are all always running the same code, so this follows.
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politely complain that they're talking a lot but not disconnect them.
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ClientCommunicator which does stuff like try to save its preferred connection
port using the Java preference system (which is no longer available to server
processes due to the removal of their home directories).
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configuration information to other peers so that they all remain in sync.
Also nixed constructor arguments to the peer manager so that it can be created
at server construct time like all other managers and be available for the
twisty maze of inter-registration that takes place during the manager init
process.
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