- expose addImportAndGetShortType() and toSimpleName()
- public methods before protected ones
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actually disconnecting (due to EC2 woes, e.g.), let's try shutting down peers
if they haven't checked in for a while.
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a non-weird function that just returns a useful value), and comment the
weirding (in this case, only in CustomClassStreamer.{read|write}Object, since
that's the only place where a race condition may occur.
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our no synchronization at the cost of possibly doing some trivial extra work.
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processing messages, so let's put a (logging) NOOP handler in place when we
disconnect it from the PresentsSession.
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it seems like we're still getting messages from old connections.
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differently (specifically, we want to enable SO_REUSEADDR in Spiral Knights).
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lying around when the client reconnects. Let's try just clearing them out
again on resumption.
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datagram PINGs. Let's make sure that the connection to which we're sending
the pong is the same one from which we received the ping. Ping, pong, ping,
pong.
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us with lots of "Requested to clear unknown proxy" warnings in Spiral
Knights.
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subclasses start nuking things, but once it is known that it will end.
It always bugged me in msoy that the session subclass has to do this (poorly). Seems patently
observer-ish. This fix has almost no runtime overhead and is backwards compatible. The name
isn't great, but I was leaving room for more methods in there should someone else find it
useful, such as sessionWillStart or even clientObject[Will|Did]Release.
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constructors. Fixed ElementUpdatedEvent along the way.
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it's totally wacky to have the ctor you shouldn't use, be public, and the one
you should, not.
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because that will overwrite the hackery we do with _oldEntry. Oh hackery, how
we love you so.
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breaks streaming. Everyone will have to regenerate their services. Sorry! If
only I hadn't hardcoded the insertion of the constructor in the first place,
this would have all been nicely behind an abstraction boundary. It will be once
the services are regenerated.
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streamed property of the event. It turns out to be cleaner to just set it in
the places where we know that we want a specific transport anyway.
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think that's probably just because we're used to it.
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unserializing, or a weird alternative code path in the main constructor when
unserializing.
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various base classes. This allows us to use final fields in some cases, which
I've done (though our naughty penchant for mutation forced me to roll back a
bunch of other spots where I would have liked to make fields final).
This is going to break a few things in dependents, because said dependents will
have zero argument constructors of their own which will need to be removed.
I'll be tracking those down and cleaning them up as build failures provide me
with infos.
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