to write everything in two languages, and now have to take special care that
things written in one of those languages works properly in a wholly separate
and somewhat limited deployment environment. Ah such sweet forgetting.
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- We use the ASC compiler, which works quite differently from compc/mxmlc. It doesn't attempt any mapping between class hierarchy and directory structure. You feed it source, that's it. This compiler is under continuous development, and the one shipped in Flex SDK 3 is buggy, so we supply our own in lib/asc.jar for the time being.
- Since much of Narya relies on classes that don't exist on Tamarin (e.g. DisplayObject), we have to isolate a specific subset of source. Right now that's done ridiculously explicitly as a list of class files, in etc/asc-files.txt. In the long run we will want to resolve this more elegantly, but there are no trivial solutions at hand.
- We have not implemented the full flash.utils.describeType() for Tamarin, but rather a subset of its functionality: one method to see if one type derives from another, and another method to extract the public variable names in an object. The environment-specific code has been isolated to com.threerings.util.env.Environment, and build.xml simply copies either Environment.as-tm or Environment.as-fp into place depending on what it's targeting.
- The ASC compilation links against lib/builtin.abc, which supplies information about core classes such as Object, Array, etc, and lib/thane.abc which is our homegrown emulation library containing e.g. flash.net.Socket and other things we need that's not part of the open-source code Adobe donated to Mozilla, but rather still in their proprietary Flash Player code.
I'm committing thane.abc and builtin.abc directly now, but they will shortly be built by the Thane project and published as maven whatnots. We could auto-publish lib/asc.jar too, but I think we may want more explicit control over how we version that.
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(I just noticed marshallers are importing themselves but the flash compiler
doesn't seem to mind, so committing now)
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Made the generatorFn optional, in case the source values are already ready-to-go,
although 99% of the time it's going to be better to use the generator function
to get things ready to go because MultiLoader will take care of figuring out
the sources structure.
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This is a potentially more dangerous change, but nothing
seems awry. Eyes peeled!
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and instead my checkin message got mangled.
*clearing throat*
..So our old way of doing things was pointlessly waiting a frame to handle
network events.
We also ran object subscribe/unsubscribe requests through the same queue,
and now those are processed immediately. Everything seems ok, but let's
keep an eye out.
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This was residual from the initial conversion from Java, but I don't think
it's very necessary on the flash side, and Zell is working to decouple
the presents layer from flash-player specific classes and events like
ENTER_FRAME.
So now we just process everything immediately.
I did some tests, it seems that the flash player dispatches ENTER_FRAME,
then it dispatches any network events, then the frame is rendered.
So our old way of doing things was pointlessly
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calling the callback. Loaders are not supposed to do this, but that may
only be when loading over the network and not from a ByteArray.
We know that retaining a reference to the MultiLoader fixes it, but
that increases the burden on the users of this class. Let's try this
instead, I think it will work: just retain references to active MultiLoaders
in the class.
Jamie's going to test this, as well.
(Also: in foreach mode, free references to results after reporting them.)
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ChatCodes.PLACE_CHAT_TYPE that gets used for any feedback generated from the tell process. This
will allow chat systems that display tells in a custom way (tabs) to distinguish tell-related
feedback from other feedback.
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Match the coding style already present in file (use ii for loop counter..)
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