off so much while I was sailing around. Take that you little fucker! How
do you like that, huh?
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1867 542714f4-19e9-0310-aa3c-eee0fc999fb1
that indicates the time at which their status became what it is.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1863 542714f4-19e9-0310-aa3c-eee0fc999fb1
screen vertically, instead request to dirty one with zero height.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1862 542714f4-19e9-0310-aa3c-eee0fc999fb1
the server in 90 seconds. The client is set up to ping the server if it
has had nothing to say to it for other reasons in the last 60 seconds.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1860 542714f4-19e9-0310-aa3c-eee0fc999fb1
the game, as assigned by GameManager.assignWinners() when the game ends.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1853 542714f4-19e9-0310-aa3c-eee0fc999fb1
available for use by derived classes, and because it's cleaner this way.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1840 542714f4-19e9-0310-aa3c-eee0fc999fb1
observers can determine which fields have changed.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1835 542714f4-19e9-0310-aa3c-eee0fc999fb1
react to player disconnection, idle (implementation still pending), and
reconnection appropriately. Added PlaceManager.bodyUpdated().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1831 542714f4-19e9-0310-aa3c-eee0fc999fb1
bundles from one client installation don't overwrite bundles from another.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1827 542714f4-19e9-0310-aa3c-eee0fc999fb1
was documented, so that callers can do things like fall back to trying the
classpath rather than having the previously-thrown IOException circumvent
the rest of their antics.
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in the game and which doesn't choke if called before we have a game
object. Modified code to use it where appropriate.
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added since it's (at least currently) assumed that the puzzle has already
been created and the player is fully present in the puzzle room.
Sanity-check to disallow adding a player to a game more than once.
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the default 1x1 transparent image we're given if the image manager failed
to load an image successfully.)
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they needed to and when all that was stripped away, they didn't really
need their own config files.
Now what little config they need is provided by the users of these basic
services so that said users can make their own decisions about where to
obtain configuration information.
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we're logged on until we're fully logged on (meaning we have our clobj
reference).
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