to handle scrolling in a much cleaner and happier way. There's now a
VirtualMediaPanel which operates in virtual coordinates and can be made to
"view" any location in those virtual coordinates. By changing the view,
the view can be scrolled and the view can be made to center on a pathable
(generally a sprite) which will cause it to scroll around as the pathable
moves around in the virtual coordinate space.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1475 542714f4-19e9-0310-aa3c-eee0fc999fb1
(useful when the path is actually operating in virtual coordinates which
are mapped to scrolled view coordinates by the pathable).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1441 542714f4-19e9-0310-aa3c-eee0fc999fb1
simple line path calculations that don't suffer from the accumulated
rounding errors that our previous method did.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1434 542714f4-19e9-0310-aa3c-eee0fc999fb1
directions, otherwise movement in one direction will unnecessarily reset
the "move stamp" for the other direction in which we didn't actually move.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1415 542714f4-19e9-0310-aa3c-eee0fc999fb1
follow a path (specifically, I want to allow the media panel to be
"scrolled" along a path).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1409 542714f4-19e9-0310-aa3c-eee0fc999fb1
same math that the scrolling code does to scroll in a straight line.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1377 542714f4-19e9-0310-aa3c-eee0fc999fb1