channel distributed objects but rather resolves the location of all channel
participants on every message delivery so that we don't have to attempt the
very fragile process of having every server that hosts a channel participant
maintain a subscription to the chat channel object on another peer.
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How was this not a problem before? Maybe we just got lucky
on yohoho and never had an npp say something with filterable
words in the translation key.
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beginning of words in those times when 2 bytes just aren't enough for a letter.
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extending systems and depended upon by services that need to lookup bodies.
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More dependency injection (or removal in the case of SpeakUtil).
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(I just noticed marshallers are importing themselves but the flash compiler
doesn't seem to mind, so committing now)
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like this, we can think about where the interface would be useful.
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processing. This enables subclasses of ChatDirector to listen for their own
types of chat messages, but call the superclass to process them.
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proper interface like all the other new invocation service backends.
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the fancy for loops in a case like this, but apparently it DOES work.
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manually squirt messages into a chat history without actually sending
the message to the client.
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readObject()/no-readObject() havers otherwise everyone everywhere will have to
generate streamer methods which is way too big a PITA. Grumble.
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them to the appropriate ChatDisplay when we're doing chat in IM-style
individual windows.
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texty-input components that wish to have the chat system leave their focus
alone.
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notion of a global group (though we implicitly define one in InvocationCodes)
added a mechanism for directors (which generally handle the client side of
invocation services) to register their interest in bootstrap service groups so
that the whole goddamned complex business can happen magically behind the
scenes.
If you instantiate a director, it will automatically register interest in the
service group it needs and everything will work. If you don't use the director
code, you don't get the services and you can safely exclude all of that code
from your client even though the services are still in use on the server (and
presumably used by some other types of clients).
This is going to break all the builds, which I'll soon fix. Then I'll go write
all this in ActionScript. Yay!
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It was always a little special, since it's dispatched from the client, but
I want it to be handled like other messages so that we can recolor
different parts of the message as I do in metasoy.
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one another whether they've already displayed a chat message.
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