generic array type handling and other niggling bits.
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CheckStyle. The checks are slightly looser than I'd like but way better than
nothing and we get a bunch of other useful warnings like shadowed names and
other handy bits.
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Eclipse doesn't know about javadoc, we should file a bug.
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I've rerun the code generators without those in vilya & yohoho and everything seems happy,
so let's give it a whirl.
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downcast every time we register an invocation service provider.
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Thread.dumpStack() which goes directly to stderr rather than through the
logging system.
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TODO: provide a convertAllLangTypes method instead of adding new types as they crop up
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I myself couldn't even remember and had to trace through code.
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bind something to PeerManager.class will result in initialization failure.
A system that uses the peer services needs to extend PeerManager or
CrowdPeerManager with a concrete PeerManager and then
bind(PeerManager.class).to(SomePeerManager.class) to properly satisfy the
dependency.
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dependencies into both. Moved the legacy statics into CrowdServer so that at
least Presents can be pure (we should probably eventually move them into
BangServer and PiracyServer and fix everything else). Added some useful manager
references to PlaceManager delegate (_omgr, _invmgr) that handle the majority
of their service needs.
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because we want to follow that pattern in all of our games.
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- Inject the auth Invoker.
- Inject the Authenticator and formalize the chaining authenticator pattern.
- Simplify PeerNode creation and make the PeerAuthenticator a chainer.
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PresentsServer legacy shutdown stuff. We'll wire that up in the legacy servers
themselves.
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subclasses provide PresentsServer "services" we'll just have no PresentsServer
services. All services will be provided by components and the server will
disappear in a puff of inversion of control.
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is only ever used by the PresentsServer. Also determined that we need to
explicitly let Guice know that CrowdServer provides the PresentsServer
"interface" and so on down the line.
I also think that each concrete class needs to be marked as @Singleton though I
need to confirm that. Based on how annotations work, that's how it would be
easiest to implement, so we'll assume they're not doing extra work on the
backend to make our life easier.
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