full of some pre-existing Streamable/Comparable type (e.g. String),
so let's buff it up to let us do that cleanly, and publicize it.
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we're proxying for a client, we now have to give up our ClientObject to anyone
who wants it, so that they can do access control checks.
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the local JVM (in general we'll use them on the server). The idea is to get rid
of all of our messy transients in BodyObject on down (and possibly other
places) and encapsulate them in a nice ClientLocal object (extended to
BodyLocal and on down).
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thing before committing instead of just going "oh yeah, I've been having this stuff
sitting around uncommitted for a while waiting on it to be blessed" and missing
out on things that'd changed in the meantime.
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importing receivers from their senders to satisfy their links.
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directly to stderr. Logging an exception with the associated warning does the
right thing and logs the stack trace via the logging system.
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generic array type handling and other niggling bits.
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I myself couldn't even remember and had to trace through code.
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allowing the use of annotations to customize transport for
DObject fields and service/receiver methods.
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DObject. There will never be multiple instances with the same oid that
represent "equal" objects and it's possible that in certain (controlled and
limited) cirumstances, objects with different object managers might have the
same oid even though they are different objects.
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interface to a list of listeners. Also made RootDObjectManager a RunQueue so
that we can pass around references to the interface rather than requiring a
PresentsDObjectMgr.
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(pre-applied and) posted before we received our object but processed (and hence
dispatched to us) after we received our object.
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fake Entry implementation. This also avoids breakage if a DSet entry's key
itself implements DSet.Entry (which just happened for the first time in Narya
history).
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except that messages will never leave the server. If generated on a client,
they'll go to the server and be processed like a normal event there
(event handlers will be called) but the event will not leave the server and
be sent to subscribing clients.
Changed the ManagerCaller used by PlaceObjects to use ServerMessageEvents.
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