And then build on that to make TabbedDSetEditor so that we can
easily break up gigantic lists of entries into smaller & more
manageable buckets.
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arrays here, so if I just sort the one, it'll give us nicely sorted tabs that
point to the wrong contents.
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thing before committing instead of just going "oh yeah, I've been having this stuff
sitting around uncommitted for a while waiting on it to be blessed" and missing
out on things that'd changed in the meantime.
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Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
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directly to stderr. Logging an exception with the associated warning does the
right thing and logs the stack trace via the logging system.
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generic array type handling and other niggling bits.
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notion of a global group (though we implicitly define one in InvocationCodes)
added a mechanism for directors (which generally handle the client side of
invocation services) to register their interest in bootstrap service groups so
that the whole goddamned complex business can happen magically behind the
scenes.
If you instantiate a director, it will automatically register interest in the
service group it needs and everything will work. If you don't use the director
code, you don't get the services and you can safely exclude all of that code
from your client even though the services are still in use on the server (and
presumably used by some other types of clients).
This is going to break all the builds, which I'll soon fix. Then I'll go write
all this in ActionScript. Yay!
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Pecos. I'll sort out the per-project niggling bits in just a moment.
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These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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genericize Narya data structures, nor make the existing code type safe. That's
going to be an extremely large project.
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custom editors for simple data types. Added a checkbox editor for boolean
fields. Also switched the layout to the side as one is likely to
accumulate many objects and allowed an object to be specified as the
default.
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currently uses them but it wasn't actually possible to edit them. (Not
that I'm messing with the values or the sword code, I just noticed it was
seemingly borked.)
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here, I went ahead and cleaned up the custom field editor handling per
Ray's earlier suggestion.
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