for when this is used within another widget as a list item renderer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4460 542714f4-19e9-0310-aa3c-eee0fc999fb1
Do not use getters/setters unless we're overridding one from a superclass.
The getters and setters hide implementation details: you never
know if a getter is doing massive amounts of computation, and it looks like
a simple field access. The nice parenthesis required for normal function
calls are a reminder to the coder that maybe they should stash that value
in a local variable if they're going to use it many times.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4448 542714f4-19e9-0310-aa3c-eee0fc999fb1
That's so "Java" of me, in actionscript children regularly have larger
bounds than their parents (and get to display it all).
- Stronger security restrictions on loaded content. (Games will break)
- A few visits from old man Occam.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4439 542714f4-19e9-0310-aa3c-eee0fc999fb1
our parent, but we don't want to do that for most sprites which are
shutdown anyway in a more managed way, and specifically our avatar sprite
is re-used as we move from room to room.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4366 542714f4-19e9-0310-aa3c-eee0fc999fb1