separate methods so that we can override them to do crazy stuff like simulate
latency/dropped packets for debugging.
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channel as well, instead of re-resolving the hostname. This is because
we plan to use round-robin resolution for the game server, and I don't
want to chance getting different IPs for TCP and UDP.
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wildcard address for TCP in order to accept connections on both the
public hostname and the internal hostname used for peers, but bind to the
public hostname for UDP because binding to the wildcard address seems to
cause problems receiving packets).
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Added alternate implementation in comments. One copies the array,
the other creates two wrapper Lists.
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files every time, so it'll get in the way of version control. Mrmph.
So: make the date optional, and leave it out for now.
Other comments?
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and various dobj bits. The @Generated annotation is "@Documented" and
retained at source only.
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At least call super() in a finally block, but I'll see if this can
be cleaned.
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constructor and then never use it. This is almost a noop, except that
ClientDObjectMgr registers and starts a flusher interval that will never be
shutdown. Since ServerCommunicator lives for the lifetime of the server, this
has not caused problems.
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pointless. Let's deprecate it and auto-generate DObjects that just use clone().
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we're not running in a peered environment. Technically it might be
better to add the PeerManager to the lifecycle in init, but I don't
want to screw with the shutdown order, and this is the lowest-impact
solution.
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Apologies for the redundant cast warnings this is sure to introduce.
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when posted to a shutdown queue. There's a method we can override for that now.
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interdependents have indicated they're blocking to check. Otherwise the unit running before the
last BlockingUnit can post to the presents invoker and those newly posted units will be skipped.
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- PresentsInvoker decides it's empty
- It waits on other dependencies
- During the wait, something (probably from one of the other dependencies) posts to the PresentsInvoker
- We loop back around, the dependencies are empty
- We end early, with the posted bit still to be done...
So... after waiting, do a quick check for emptyness and if not satisfied, start the whole dern cycle over.
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NamedSetAdapter on autopilot; there you have multiple things that you might not want
to bother with, but here you damned well BETTER implement that one method yourself.
Also, while I'm at it, make that protected since I really doubt you're going to find
yourself sitting on top of an EntryAddedEvent that you're REALLY SURE is the right
one & want to pass it in to one of these by hand. And if you do, suck it up and let
the string compare burn the couple extra cycles to make sure. (I feel like making
the same change to the other Named* things here real quick, but I should really
double check that I don't break anybody's stuff/change anything I see using it that
would now be making the named versions more visible for now good reason)
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