things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
Refactored TileSet into TileSet, UniformTileSet, SwissArmyTileSet and
ObjectTileSet.
Removed dependence on the "root" system property from the
XMLSceneRepository (things either pass in full paths now or input streams
fetched via the resource manager).
Removed MisoUtil.createImageManager() because everyone does that by hand
now (which is good because some non-Miso things were using MisoUtil for
that).
I think that's it, but if there was something else, don't blame me. Blame
the monkeys.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@608 542714f4-19e9-0310-aa3c-eee0fc999fb1
preparation for character component compositing and other
character-related antics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@575 542714f4-19e9-0310-aa3c-eee0fc999fb1
that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@461 542714f4-19e9-0310-aa3c-eee0fc999fb1
without having to create a selected icon. Changed editor and scene
map panel toolbars to make use of SelectableButton.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@322 542714f4-19e9-0310-aa3c-eee0fc999fb1
Standardized config key member data names to match those used in the
cocktail code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@318 542714f4-19e9-0310-aa3c-eee0fc999fb1
applications really need to deal directly with the scene repository. The
display part of the MISO code doesn't need a scene manager, per se,
because it is simply told to visualize a particular scene and scene
management happens entirely externally. This is in preparation for making
the MISO code work and place nicely with the Whirled code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@246 542714f4-19e9-0310-aa3c-eee0fc999fb1
to separate scene display from editing functionality. Load and
initialize managers in a fashion that more appropriately hides the
implementation details. Tidied comments up a bit.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@103 542714f4-19e9-0310-aa3c-eee0fc999fb1
samskivert. Added config values to specify the tileset manager and
scene manager. Split miso and editor config into two separate
properties files.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@101 542714f4-19e9-0310-aa3c-eee0fc999fb1
code-sharing between the tileset and scene XML antics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@87 542714f4-19e9-0310-aa3c-eee0fc999fb1