as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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SceneDirector which, without multiple inheritance, would make it
impossible to use both in a single client. Of course, we need to use both
in Yohoho!
So I refactored the whole enchilada to delegate rather than extend, which
blows because various methods must now be made public and a particular
failure case for the moveTo request now requires that a special failure
handler interface be made available so that LocationDirector "extensions"
can inject themselves into the failure handling process.
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ZoneDirector can extend the moveTo process to incorporate zones.
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changed to Presents and Party changed to Crowd. Whee!
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order. Also moved stuff from whirled.client.test and whirled.server.test
into whirled.test because it's silly having two separate test directories.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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Changed SceneManager to SceneDirector. Updated to deal with
LocationManager name change. Clean, clean, clean.
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work now. Scene activation is implemented. Some tests are written.
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