it's unlikely that the rabbit hole will surprise us with further depth.
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period so that we can see what sort of funny business is going on with the
network thread when the process spikes up to 100% CPU.
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milliseconds. I want to know what in the fuck those were.
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through some well-timed disconnection early in the initialization phase),
we should consider it idle because then we'll catch it on the next tick
and flush it whereas otherwise it would just sit around forever until
someone logged in from that IP again.
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being able to send a message immediately to the client due to it being too
large or the client's outgoing networking buffer being full for some other
reason (many messages sent very quickly or client that's reading messages
slowly).
I still need to add code to disconnect a client who fails to read messages
in a sufficiently timely manner.
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managers can participate, reporting lies, damned lies and useful
statistics. Initial participants include the client manager, the
connection manager and the distributed object manager.
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the server in 90 seconds. The client is set up to ping the server if it
has had nothing to say to it for other reasons in the last 60 seconds.
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they needed to and when all that was stripped away, they didn't really
need their own config files.
Now what little config they need is provided by the users of these basic
services so that said users can make their own decisions about where to
obtain configuration information.
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gracefully with failures; also no longer attempt to send messages to a
connection that has already been closed.
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between connections even on JVMs (like Linux's) that seem to feel no need
to actually return anything sensible from InetAddress.toString().
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process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
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longer maintained. Implementations can choose to create their own
authentication thread if they wish or use some existing combination of the
invoker and dobjmgr threads. Also added an invoker to the base server
class.
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client object by way of passing the auth response data up to the client
after the completion of the authentication phase. This allows information
loaded by an authenticator (like a user record) to make its way into the
real world.
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changed to Presents and Party changed to Crowd. Whee!
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server; added an easy mechanism to write test modules and invoke them on
the server.
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test server to make some testing easier; various other cleanups.
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