TRANSLUCENT since that's what we prefer. Made ImageManager use ImageUtil
to create blank images.
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with the destination screen device. Updated existing code that previously
created buffered images directly to reference ImageUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@870 542714f4-19e9-0310-aa3c-eee0fc999fb1
somehow borks the zip decompressor and all hell breaks loose. What a PITA.
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classloading is attempting at construct time. So we do so by disabling
disk caching which will hopefully allow ImageIO stuff to work in the
applet.
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associated with failure to make use of the ImageIOLoader.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@762 542714f4-19e9-0310-aa3c-eee0fc999fb1
can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
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to separate scene display from editing functionality. Load and
initialize managers in a fashion that more appropriately hides the
implementation details. Tidied comments up a bit.
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Modified TileManager to store the height of a tile in the Tile
object's member data when the tile is initially created since we
would like to be able to reference it speedily.
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