classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!
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SceneDirector which, without multiple inheritance, would make it
impossible to use both in a single client. Of course, we need to use both
in Yohoho!
So I refactored the whole enchilada to delegate rather than extend, which
blows because various methods must now be made public and a particular
failure case for the moveTo request now requires that a special failure
handler interface be made available so that LocationDirector "extensions"
can inject themselves into the failure handling process.
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having to import the arguments to the normal init().
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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have actually entered the place. It's not tied to a particular UI toolkit
and this requires coordination between the client implementation and the
place implementation, but that seems better than the alternative of tying
the Parlor code to Swing or similar.
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a place config object which is used to determine the classes of the place
manager and the (newly added) place controller.
Moved PlaceView and PlaceViewUtil into cocktail.party.client from
cocktail.party.util because the controller and the UI (in very abstract
form) are now part of the place services.
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elements when the client enters and leaves a place.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
Also modified PlaceManager and PlaceRegistry such that there is no
Properties object supplied for configuration (let the derived classes sort
out how they want to configure their managers) and so that the
PlaceManager tells the PlaceRegistry what sort of PlaceObject derived
class it wants to manage rather than having that come from the
configuration.
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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make handling just one or two of the callbacks for those interfaces
simpler.
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makes it possible for derived classes to do the right thing if changing
location fails halfway through (meaning we can't subscribe to our place
object).
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does proper context object creation; small progress on locmgr stuff.
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