And then build on that to make TabbedDSetEditor so that we can
easily break up gigantic lists of entries into smaller & more
manageable buckets.
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full of some pre-existing Streamable/Comparable type (e.g. String),
so let's buff it up to let us do that cleanly, and publicize it.
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datagrams were fragmented and reassembled at the network layer,
but apparently that's not something one can count on.
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realized my last change didn't actually work. We'll FIND stop words in
text now so our regexp doesn't have to match the whole string.
Took a peek at the as docs for RegExp.test() and it looks like the flash
side of things should be working properly after Ray duplicated this over
there, but I wouldn't mind if someone w/ that built could just double
check that stopwords are still working properly there.
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text that contains the stop word since the filter only cares if it
exists at all in the text.
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point Pulse can probably totally replace the ReportManager at which time a
bunch of cruft can go away.
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1. User logs onto node 1, node 2 establishes a viztoauth mapping.
2. User logs onto node 3 without logging out of 1, overwriting their
session.
3. Node 2 sees "member logged onto 3" and updates the viztoauth mapping.
4. Node 2 sees "member logged off of 2" and clears the viztoauth mapping.
5. Viola, there is no active viztoauth mapping, but user is online.
Distributed programming is hard. Fortunately on Whirled we can convert any
vizname to an authname without needing a mapping, so we'll just foist that
requirement onto every user of the crowd peer services (this will break Bang).
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acknowledged datagram (not the ones before it, which may or may
not have been received). Also, make sure we don't throw an
ArrayIndexOutOfBounds exception when retrieving a bogus class
mapping (so that we show the correct error logging information).
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logging in a fine-grained way in a running server.
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registerDispatcher() which requires a corresponding call to clearDispatcher().
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to clear them when they shutdown. Solution: add a mechanism for registering
dispatchers such that they are auto-cleared when the manager shuts down.
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so let's keep with that pattern for any clients there when the
peer itself connects or disconnects.
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YAGNI code, no ability to break-out the whitelist.
No other game of ours uses other valid modes, does it?
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for every client on another node when it connects or disconnects from that node.
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If node A started up and connected to node B, which already had players logged on,
then nobody on A could send chat to anyone on B.
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(for system messages), or a custom mode (for user broadcasts).
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classes naturally remove extra crap from the NodeObject as a result of the
client departing this node, it all goes out in a single event. Cross-server
traffic-- go!
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