we're eliminating the concept entirely from the MISO runtime stuff and
having the editor and viewer just talk directly to the XML file scene
repository.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@247 542714f4-19e9-0310-aa3c-eee0fc999fb1
applications really need to deal directly with the scene repository. The
display part of the MISO code doesn't need a scene manager, per se,
because it is simply told to visualize a particular scene and scene
management happens entirely externally. This is in preparation for making
the MISO code work and place nicely with the Whirled code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@246 542714f4-19e9-0310-aa3c-eee0fc999fb1
distance parameters to tile sets. Removed constant tile width/height
references except, for now, for isometric tile rendering which still
requires tiles that are 32x16.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@130 542714f4-19e9-0310-aa3c-eee0fc999fb1