required some serious bending and folding of the generic type system, but for
the most part we managed to avoid any mutilating. The gendobj task now
generates properly typed "addToXXX" and "updateXXX" DSet methods based on the
parameterized type of the DSet. This might cause unrecompiled code to break,
but I don't think there are many cases in the base toolkit where people call
DSet adders or updaters. We'll see and I'll add backwards compatibility
versions for cases where we need them to support GG games (everything else we
can just recompile).
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which is currently accumulating on the server and always zero on the client.
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on multiple ports, falling back from one to the next as appropriate.
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These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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need to be responded to. It turns out that a listener may not be
a marshaller if a server entity is calling a service request method
directly. The convenience method handles this and is also cleaner looking
for callers.
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Have invocation marshallers track whether someone ever ended up responding
to the client: if they get garbage collected without ever doing so
(and they're not the base class InvocationMarshaller, which can only report
errors), log an informative error message.
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generator. It handles inner classes slightly differently and prepends a
project-specific header to the generated classes.
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period so that we can see what sort of funny business is going on with the
network thread when the process spikes up to 100% CPU.
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unregistered. Flush invocation listener mappings after an expiry period if
they were not already removed by virtue of receiving a response.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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interpreted according to a globally established base time.
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as they are intended to represent codes shared between the client and the
server. Made correspondingly necessary changes throughout.
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changed to Presents and Party changed to Crowd. Whee!
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object that initiated the request. Implemented the invocation notification
side of things.
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