seconds so that we can see more about what's going on if we manage to recreate
our freakoutery.
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Note: this involves generated code from a samskivert patch I only just sent to mdb,
but he's in a meeting, so that won't show up for a little.
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importing receivers from their senders to satisfy their links.
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downcast every time we register an invocation service provider.
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add convenience wrappers giving us a boolean back instead of forcing us to see
if checkAccess(blah) == null.
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to write everything in two languages, and now have to take special care that
things written in one of those languages works properly in a wholly separate
and somewhat limited deployment environment. Ah such sweet forgetting.
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easily make use of different permission policies in different circumstances
(one can imagine a hypothetical partner who has different access control
requirements, perhaps).
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allowing the use of annotations to customize transport for
DObject fields and service/receiver methods.
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(I just noticed marshallers are importing themselves but the flash compiler
doesn't seem to mind, so committing now)
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readObject()/no-readObject() havers otherwise everyone everywhere will have to
generate streamer methods which is way too big a PITA. Grumble.
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notion of a global group (though we implicitly define one in InvocationCodes)
added a mechanism for directors (which generally handle the client side of
invocation services) to register their interest in bootstrap service groups so
that the whole goddamned complex business can happen magically behind the
scenes.
If you instantiate a director, it will automatically register interest in the
service group it needs and everything will work. If you don't use the director
code, you don't get the services and you can safely exclude all of that code
from your client even though the services are still in use on the server (and
presumably used by some other types of clients).
This is going to break all the builds, which I'll soon fix. Then I'll go write
all this in ActionScript. Yay!
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response constants start with E_ and their codes start with e..
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required some serious bending and folding of the generic type system, but for
the most part we managed to avoid any mutilating. The gendobj task now
generates properly typed "addToXXX" and "updateXXX" DSet methods based on the
parameterized type of the DSet. This might cause unrecompiled code to break,
but I don't think there are many cases in the base toolkit where people call
DSet adders or updaters. We'll see and I'll add backwards compatibility
versions for cases where we need them to support GG games (everything else we
can just recompile).
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which is currently accumulating on the server and always zero on the client.
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on multiple ports, falling back from one to the next as appropriate.
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These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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need to be responded to. It turns out that a listener may not be
a marshaller if a server entity is calling a service request method
directly. The convenience method handles this and is also cleaner looking
for callers.
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Have invocation marshallers track whether someone ever ended up responding
to the client: if they get garbage collected without ever doing so
(and they're not the base class InvocationMarshaller, which can only report
errors), log an informative error message.
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