by normal means and then walks them in a straight line from there (when
the straight line part will invariably be off-screen, this is OK).
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object tips, replaced it with a system whereby custom tip layout
mechanisms can be registered for object action prefixes. The default tip
layout centers the tip in the object exactly as before minus the height
limitation business (which is actually no longer needed as the sailing
duty stations are no longer assigned to the rigging but to the wall below
the rigging).
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for an action (we already let them have a crack at the icon).
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Pretty much what I was trying to do before, only instead of forcing the
block to a position, we continue to let the loop attempt to find a rotation
that works. Let's test and see how we like this.
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expression because Windows \s in paths booch the regex code to the high
heavens.
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so that things go smoothly if they decide in requestFailed() to call
unsubscribe() in the course of their normal shuttings down.
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previous releases that sometimes cannot be deleted because of the
mysterious "no you can't delete a file that you created" Windows bug.
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possible if time has leaped into the past. This is primarily useful so
that we can correlate such happenings with other strangeness that may be
caused by time bogosity.
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the math appears to work out even though time stopped. We can use
RunAnywhere.currentTimeMillis() which will warn if time goes backwards but
since when that happens the IntervalManager stops dead in it's tracks,
we'll never get ticked to find out about it. Fucking Windows.
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client object has been updated so that the 90% of the directors that just
need to know any time that sort of thing happens so that they can listen
on the current client object can easily and robustly do so.
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on the heels of a requestFailed(). They don't have to do it, but it's
easier to just always call unsubscribe() whether things succeeded or
failed, so we'll quietly allow an unsubscribe() even if we have no object
or nothin'.
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our zillions of lines of code that expect the methods to be in
MessageBundle.
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If so, don't start a transaction on it just let the events quietly float
off into the ether.
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Unfortunately PlaceController already implements AttributeChangeListener
and various things take advantage of that. At some point I'll go in and
clean that all up, but for now I'll limit my fiddling to PuzzleController
on down.
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message received on the user object that we consider to be a tell.
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