indexed color and it converts colors that are close to a target color in
the HSV color space (with specifiable bounds on difference in hue,
saturation and value) to new colors (with specifiable offsets for hue,
saturation and value). Initial testing shows great promise for articles of
clothing and even reasonable results on skin tones.
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TRANSLUCENT since that's what we prefer. Made ImageManager use ImageUtil
to create blank images.
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with the destination screen device. Updated existing code that previously
created buffered images directly to reference ImageUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@870 542714f4-19e9-0310-aa3c-eee0fc999fb1
somehow borks the zip decompressor and all hell breaks loose. What a PITA.
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classloading is attempting at construct time. So we do so by disabling
disk caching which will hopefully allow ImageIO stuff to work in the
applet.
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associated with failure to make use of the ImageIOLoader.
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can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
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to separate scene display from editing functionality. Load and
initialize managers in a fashion that more appropriately hides the
implementation details. Tidied comments up a bit.
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Modified TileManager to store the height of a tile in the Tile
object's member data when the tile is initially created since we
would like to be able to reference it speedily.
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