that are dispatched over the network at once and processed all at once.
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choke so that we don't choke if DObject.toString() chokes.
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objectAvailable() error dispatching to not incorrectly report a failure to
create an object.
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up objects directly by oid. They, of course, must be on the server if they
are doing this.
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because subscription no longer means receiving events.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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the subscriber so that they don't throw monkey wrenches into anyone's
business.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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distributed object manager thread. These are slipped into the normal event
processing loop.
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dispatch. Added code to abort object added events that are trying to add a
non-existent object to an oid list. Wrote test driver for this and
duplicate object add request handling.
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server; added an easy mechanism to write test modules and invoke them on
the server.
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test server to make some testing easier; various other cleanups.
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object that initiated the request. Implemented the invocation notification
side of things.
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up after objects when they have no more subscribers.
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the facilities for fetching (without subscribing to) an object. This is
done extremely rarely and the user might as well just subscribe and
immediately unsubscribe because the dichotomy between fetching and
subscribing just served to overly complicate the internals for no good
reason.
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unsubscribe in the absence of a reference to the object in question and
potentially from an unsavory thread.
Client, ClientManager, etc.: Further work on the server-side of the
distributed part of the distributed object functionality.
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