was necessary (javac claimed it was, Eclipse claimed it wasnt'). Fortunately,
we can do everything with Class<FooClient> methods that avoid the need for
supression entirely.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5275 542714f4-19e9-0310-aa3c-eee0fc999fb1
objects to non-modifiable, restrict client object subscriptions to the client
in question). Modified Peer code to not log a warning when a peer is not online
in an expected way (not listening for connections).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4598 542714f4-19e9-0310-aa3c-eee0fc999fb1
PlaceObject. Created a default AccessController that is slightly more strict
than the CrowdServer-wide default in that it only allows place occupants to
subscribe to a PlaceObject (a motivated and resourceful player could otherwise
listen in on place chat everywhere in the game if they so desired; with a
custom client, of course).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4079 542714f4-19e9-0310-aa3c-eee0fc999fb1
one can modify anything, a select few events are allowed on the body
object by the body object's owner only).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3553 542714f4-19e9-0310-aa3c-eee0fc999fb1