AnimationManager and that I saw in use in Tweener: just
listen for ENTER_FRAME on some random sprite.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4926 542714f4-19e9-0310-aa3c-eee0fc999fb1
I thought I was casting: Function(myObject)
I gotta remember that the function-looking variants do more than cast.
For example:
var o :Object = null;
var s :String = String(o);
trace(s.length); // outputs 4. (s === "null", now)
Apparently Function(args) tries to evaluate the arguments as if they were
code. Switched to casting like (args as Function);
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4539 542714f4-19e9-0310-aa3c-eee0fc999fb1
Created a simple MethodQueue utility class that works nearly identically
to UIComponent.callLater().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4537 542714f4-19e9-0310-aa3c-eee0fc999fb1