of LWJGL, the AWT canvas releases its OpenGL context after rendering.
Rather than redesign all event handling to take place in the update
method, I put in a hack to grab the context back.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4200 542714f4-19e9-0310-aa3c-eee0fc999fb1
between deformed meshes) and flipbook style (simple switch between
deformed meshes) in addition to skin style (meshes deformed in real
time). Currently, the resolution is the same as the animation frame
rate.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4176 542714f4-19e9-0310-aa3c-eee0fc999fb1