up objects directly by oid. They, of course, must be on the server if they
are doing this.
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idea because that class is shared between the client and the server, so
instead we provide a blank object reference in which the authenticator can
provide whatever information it wants to the client services.
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client object by way of passing the auth response data up to the client
after the completion of the authentication phase. This allows information
loaded by an authenticator (like a user record) to make its way into the
real world.
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because subscription no longer means receiving events.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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the subscriber so that they don't throw monkey wrenches into anyone's
business.
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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invocation response. (Better to catch it and report it here than have the
dobjmgr complain when it tries to dispatch an event on a non-existent
object.)
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distributed object manager thread. These are slipped into the normal event
processing loop.
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delivering their own responses. They now have all the information
necessary to do so which means that they can delay the delivery of a
response until some other asynchronous event has taken place (like a
database load completing). Prior to this, they were required to complete
their service immediately and return the response back to the invocation
manager.
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dispatch. Added code to abort object added events that are trying to add a
non-existent object to an oid list. Wrote test driver for this and
duplicate object add request handling.
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server; added an easy mechanism to write test modules and invoke them on
the server.
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subscriptions and clear them out when the client disconnects.
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test server to make some testing easier; various other cleanups.
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session resumption because the client is not subscribed to the client
object at that time. This way is cleaner anyway.
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sessionWillResume() and sendBootstrapData() are all consistently called on
the dobjmgr thread because that is the most useful. Added
sessionDidTerminate() but session termination is not implemented yet.
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object that initiated the request. Implemented the invocation notification
side of things.
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can get shit together before bootstrapping the client.
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