between deformed meshes) and flipbook style (simple switch between
deformed meshes) in addition to skin style (meshes deformed in real
time). Currently, the resolution is the same as the animation frame
rate.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4176 542714f4-19e9-0310-aa3c-eee0fc999fb1
time and store them with the model. For skinned meshes, run through
every frame of every animation as they're compiled in order to find the
bounding volume that encloses every deformation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4080 542714f4-19e9-0310-aa3c-eee0fc999fb1
locking the transforms and bounds of models whose positions will not
change, skip/postpone updates for models that aren't in view.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4078 542714f4-19e9-0310-aa3c-eee0fc999fb1