save the tileset image in fast format before doing so because the set of
formats for which we support trimming is slightly larger than those for
which we support saving in fast format. We don't use such formats
presently, so I'll temporarily punt.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2480 542714f4-19e9-0310-aa3c-eee0fc999fb1
wasn't cleaning up properly if it failed to generate a bundle. Plus the
error reporting is all much better.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2477 542714f4-19e9-0310-aa3c-eee0fc999fb1
and generate almost zero garbage during the loading process (unlike the
ImageIO loaders which practically generate an entire image worth of
garbage during the load).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2474 542714f4-19e9-0310-aa3c-eee0fc999fb1
start-time selectable implementations. Modified back buffer to use
BufferCapabilities.FlipContents.COPIED which should do what we need in
terms of providing us with the current frame's contents on which to paint.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2468 542714f4-19e9-0310-aa3c-eee0fc999fb1
upper left which is something they're already much more likely to be
making use of directly.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2443 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Combined SceneViewPanel and IsoSceneView into one happy panel.
- Ditched the DisplayMisoScene notion; the new MisoScenePanel now manages
resolved scene information (like base, object and fringe tiles) itself
so that it can...
- ...support scrolling scenes by keeping blocks of resolved base, fringe
and object information loaded only for what is potentially visible
rather than for the whole scene.
Other things were surely cleaned up or broken in the process to keep a
keen eye out.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2413 542714f4-19e9-0310-aa3c-eee0fc999fb1
renderAllMedia() is ticked in all circumstances and ticked exactly once.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2411 542714f4-19e9-0310-aa3c-eee0fc999fb1
timestamp so that we can switch frame rate on the fly.
- added setLength() to use a subset of the sequence
- added setResetOnInit() so that the sequencer can be swapped into a new
animation without being reset if desired.
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is turned on.
- Expire PLAY requests if they are not processed within 400ms.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2376 542714f4-19e9-0310-aa3c-eee0fc999fb1
called tick(), therefore we don't need to incorporate _tickPaintPending
into our determinations. Additionally, we need to clear _tickPaintPending
if we return false from this method because we won't get painted in that
case and won't clear it in paint().
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extra effort of copying the back buffer to the screen if nothing actually
changed.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2322 542714f4-19e9-0310-aa3c-eee0fc999fb1
- allow random picks from among some variants when using test sounds
- fixed default sound for JWS users so that it loads from a bundle
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