with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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InvocationDirector (please god let the renaming be done). Removed IntMap
and modified code to use samskivert's HashIntMap.
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where the elements are user defined objects that know how to read and
write themselves on a stream. Sets are required to contain elements all of
the same type to make network traffic more efficient (avoid sending the
classname every time an element is added or removed).
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delivering their own responses. They now have all the information
necessary to do so which means that they can delay the delivery of a
response until some other asynchronous event has taken place (like a
database load completing). Prior to this, they were required to complete
their service immediately and return the response back to the invocation
manager.
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server; added an easy mechanism to write test modules and invoke them on
the server.
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test server to make some testing easier; various other cleanups.
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allow services to prevent repeated invocations of themselves from stepping
on one another because of the serial nature of event processing.
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ReleaseLockEvent which will be used by the distributed object locking
facilities.
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derived classes to add/remove oids to/from an oid list field.
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up after objects when they have no more subscribers.
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can read and write all of the valid dobj types over the network; wired up
the attribute changed events to serialize and unserialize their values.
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the typed object stuff; made events typed so they can be transported;
further wiring up of event dispatch over the network.
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the facilities for fetching (without subscribing to) an object. This is
done extremely rarely and the user might as well just subscribe and
immediately unsubscribe because the dichotomy between fetching and
subscribing just served to overly complicate the internals for no good
reason.
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unsubscribe in the absence of a reference to the object in question and
potentially from an unsavory thread.
Client, ClientManager, etc.: Further work on the server-side of the
distributed part of the distributed object functionality.
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classes over the wire (by inspecting their fields and sending those
directly).
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