account for render priority when sorting the partitioning objects.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2250 542714f4-19e9-0310-aa3c-eee0fc999fb1
returned without modifying ObjectInfo.priority which would cause the
default priority to be written out as an overridden priority.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2235 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Reworked colorization repository such that we now have arbitrary named
"colorization classes" which can be used by various and sundry entities
to colorize themselves.
- Added support for individual object colorizations as well as "spots"
that go along with objects (will be used to automatically create portals
into buildings and automatically position users properly when at a
"station").
- Repackaged things in miso to more closely mimic what we do everywhere
else (no more miso.scene, now we have miso.data and miso.client).
- Fixed up miso scene XML representation so that objects can more easily
be expanded to have yet more stuff if we think of more stuff that they
might aught to have in the future. Structured the miso scene model so
that "uninteresting" objects (those that simply sit somewhere and don't
do anything) take up a lot less memory than "interesting" objects (those
that have action strings, "spots", colorizations and the works). I may
want to roll colorizations into the "uninteresting" realm, but that
remains to be seen.
- Made it possible for object tilesets to specify default render
priorities for objects in that tileset. This will hopefully allow us to
get by without any "custom" render priorities that are specified on
scene objects, instead relying on the default priorities to resolve
common conflicts.
There are surely other cleanups in there, but I think that was the major
thrust of it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2228 542714f4-19e9-0310-aa3c-eee0fc999fb1
fringer now generates fully stamped fringe tiles rather than tiles with a
list of images to be painted every time.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2120 542714f4-19e9-0310-aa3c-eee0fc999fb1
forget to update a sprite's tile coordinates when updating its screen
coordinates and only TilePath could be used for sprites in the view and
generally a huge pain was incurred to avoid what isn't very expensive
which is to calculate a sprite's tile coordinates from its screen
coordinates when that sprite is involved in a repaint.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2029 542714f4-19e9-0310-aa3c-eee0fc999fb1
sprite. It's possible that this is a normal occurrence, but until we
ascertain such, we'll go ahead and log what we find.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1978 542714f4-19e9-0310-aa3c-eee0fc999fb1
provided by the DisplayMisoScene.
- If hover objects are SceneObjects, tell them when we start/stop hovering
on them.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1806 542714f4-19e9-0310-aa3c-eee0fc999fb1
hovered over, and can request to have it's object tile repainted.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1805 542714f4-19e9-0310-aa3c-eee0fc999fb1
Pulled out gobs of SpriteManager/AnimationManager functionality into
AbstractMediaManager.
The big change: sprites can have their render order fine-tuned like
animations.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1787 542714f4-19e9-0310-aa3c-eee0fc999fb1
properly obtains new objects as they are scrolled into view (which I won't
be doing for Alpha (tm)).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1749 542714f4-19e9-0310-aa3c-eee0fc999fb1