ClientCommunicator which does stuff like try to save its preferred connection
port using the Java preference system (which is no longer available to server
processes due to the removal of their home directories).
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configuration information to other peers so that they all remain in sync.
Also nixed constructor arguments to the peer manager so that it can be created
at server construct time like all other managers and be available for the
twisty maze of inter-registration that takes place during the manager init
process.
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distributed object space so that the unsubscribe from the remote server is
properly handled.
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encapsulate it into a mechanism that takes care of the trickiness for us.
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dangerous with two big inner helper classes. Added the nodeName to NodeObject
and some other handy methods.
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lose connection with a peer for any reason, it will notice that we're still
alive and reconnect.
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and the ProxySubscriber mechanism by which the server proxies for the client.
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another server. The PeerManager needs both to rewrite the oid of the events
before dispatching them and to assign an eventId to them so that they will not
be filtered by PresentsClient when deciding whether or not to send them along
to its client. Also fixed compound event dispatch in the process. Now proxy
subscribers will be notified once of a compound event rather than of each
individual internal event.
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(pre-applied and) posted before we received our object but processed (and hence
dispatched to us) after we received our object.
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readObject()/no-readObject() havers otherwise everyone everywhere will have to
generate streamer methods which is way too big a PITA. Grumble.
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been disconnected (in which case there may be conflicts in lock
ownership) or are connected asymmetrically (A is subscribed to B, B is
not yet subscribed to A).
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will not name, was trying to allow certain authentications to proceed directly
on the authenticator thread instead of making a round trip through the
invoker. This resulted in those authentications trying to post their results
from the authenticator thread, which is bad because all downstream messages
should be posted from the distributed object thread.
The only authentications that would "benefit" from this optimization were peer
authentications of which there would be extremely few (currently one in our
largest installation) compared to the hundreds of thousands of normal
authentications, which have to make the invoker thread round trip as a matter
of course.
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objects to non-modifiable, restrict client object subscriptions to the client
in question). Modified Peer code to not log a warning when a peer is not online
in an expected way (not listening for connections).
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peer sign-on to be the connecting server's node name.
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Take the lock immediately if there are no subscribers.
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notion of a global group (though we implicitly define one in InvocationCodes)
added a mechanism for directors (which generally handle the client side of
invocation services) to register their interest in bootstrap service groups so
that the whole goddamned complex business can happen magically behind the
scenes.
If you instantiate a director, it will automatically register interest in the
service group it needs and everything will work. If you don't use the director
code, you don't get the services and you can safely exclude all of that code
from your client even though the services are still in use on the server (and
presumably used by some other types of clients).
This is going to break all the builds, which I'll soon fix. Then I'll go write
all this in ActionScript. Yay!
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subinterfaces of InvocationProvider and forward requests to peer nodes
in order to use the same methods on owning peers and cloning peers.
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acquire and release locks, and to use handler objects to manage locks in
the process of resolution.
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