- removed tabs
- explicitly specify imports
- I made each comment a complete and punctuated sentance.
- other minor convention changes
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1155 542714f4-19e9-0310-aa3c-eee0fc999fb1
have coordinates outside of the normal scene coordinates.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1150 542714f4-19e9-0310-aa3c-eee0fc999fb1
some other things up to date with changes that had been made to that
effect previously. I love the vast sweeping changes that come along with a
change of mind.
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with the destination screen device. Updated existing code that previously
created buffered images directly to reference ImageUtil.
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image that should be centered at the origin when the tile is rendered.
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can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@749 542714f4-19e9-0310-aa3c-eee0fc999fb1
inrease my confidence in the use of the word "working".
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Here's the policy:
Every top-level package has a tools package under which all subpackages
exist with their tools additions. For example:
com.threerings.media.tile.TileSet
com.threerings.media.tools.tile.XMLTileSetRuleSet
com.threerings.miso.scene.MisoScene
com.threerings.miso.tools.scene.EditableMisoScene
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obtains the bundles from the resource manager using the new resource set
facilities. Oh, it's all so resourceful.
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
Refactored TileSet into TileSet, UniformTileSet, SwissArmyTileSet and
ObjectTileSet.
Removed dependence on the "root" system property from the
XMLSceneRepository (things either pass in full paths now or input streams
fetched via the resource manager).
Removed MisoUtil.createImageManager() because everyone does that by hand
now (which is good because some non-Miso things were using MisoUtil for
that).
I think that's it, but if there was something else, don't blame me. Blame
the monkeys.
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that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
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object tiles. If no dimensions are specified for an object, it
defaults to 1x1 unit tile units. The media package supports
specification of tilesets as object tile sets via the "layer"
attribute.
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will now obtain tile set information directly from the tile sets.
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Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
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from the tileset manager successfully. Cleaned up comments.
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