- Tiles are initialized after being constructed which makes life simpler
for custom tiles which no longer have to have their own constructor that
passes Tile's stuff down to it.
- Tiles are no longer LRU cached (because we blow through that cache
instantly on all but the smallest of scenes), and are now tracked by
weak references so that we guarantee that only one instance of a tile is
ever in memory.
- Added code to track and report memory usage of weak cached tiles as well
as "stray" tiles which are created through other means than asking a
TileSet for a tile (fringe tiles being the most prolific example).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2628 542714f4-19e9-0310-aa3c-eee0fc999fb1
resolved; adjusted influential bounds based on new strategy for scrolling
around and resolving blocks.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2567 542714f4-19e9-0310-aa3c-eee0fc999fb1
same mechanism for including and excluding blocks.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2464 542714f4-19e9-0310-aa3c-eee0fc999fb1
is updated because the caller will need to recompute it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2453 542714f4-19e9-0310-aa3c-eee0fc999fb1
neighbor and block keys and was thus booching object footprint coverage
computation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2447 542714f4-19e9-0310-aa3c-eee0fc999fb1
default because we can generally figure it out from the NPE and this gets
called a crapload so we don't want to negatively impact performance.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2422 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Combined SceneViewPanel and IsoSceneView into one happy panel.
- Ditched the DisplayMisoScene notion; the new MisoScenePanel now manages
resolved scene information (like base, object and fringe tiles) itself
so that it can...
- ...support scrolling scenes by keeping blocks of resolved base, fringe
and object information loaded only for what is potentially visible
rather than for the whole scene.
Other things were surely cleaned up or broken in the process to keep a
keen eye out.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2413 542714f4-19e9-0310-aa3c-eee0fc999fb1