This is sorta wacked. Grumble. I wish there was a pointer to the class always,
instead of the language letting anonymous functions be a "constructor".
This may not always work if a subclass of OccupantInfo is loaded into a sub-domain.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5227 542714f4-19e9-0310-aa3c-eee0fc999fb1
to write everything in two languages, and now have to take special care that
things written in one of those languages works properly in a wholly separate
and somewhat limited deployment environment. Ah such sweet forgetting.
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(I just noticed marshallers are importing themselves but the flash compiler
doesn't seem to mind, so committing now)
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be extended to contain the sceneId by Whirled (Vilya's Whirled, though also
Whirled Whirled by extension) so that we don't end up with problems where
BodyObject.location changes but BodyObject.sceneId remains stale. This won't
impact Yohoho because the Yohoho client is always in a scene, it uses a
separate mechanism to track games, whereas Whirled's natural usage is to move
between scenes and non-scenes.
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our code generation stuff is not the ultra-sophisticated, but we'll cope.
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except that messages will never leave the server. If generated on a client,
they'll go to the server and be processed like a normal event there
(event handlers will be called) but the event will not leave the server and
be sent to subscribing clients.
Changed the ManagerCaller used by PlaceObjects to use ServerMessageEvents.
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generally be avoided, but nobody's going to override this method and
we're always calling a regular method on the server, not a varargs method.
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If you pass an array as the varargs argument, it doesn't supply the
varargs like it would in java, instead the whole array becomes the first
argument.
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EXACTLY held. I think this is ok because all callers currently pass a single
token at a time, but I have not verified this for every project.
Please verify this for your project!
Added holdsAnyToken() which has the old behavior of returning true if any
bit is on.
I think we should change all the projects' various isSupportPlus() methods
to be just called isSupport() and those will return
holdsAnyToken(SUPPORT | ADMIN | etc);
If you need to check if a user has a single SUPPORT token but is not an
admin, you can do that by hand.
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I write two lines in the afternoon and it makes me feel alright.
I write two lines in times of peace, I write two in times of war.
I write two lines before I write two lines, and then I write two more.
Bringing ActionScript world into line with the Javver.
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"Still purple and bruised, sir!"
I'm working around more bugs. In theory everything should log in and join
the chat room, but the browser crashes- every single time.
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Use Long instead of long. I had them both (it may be useful so that we
know if we're streaming an object or just 8 bytes of value) but Windows
couldn't fucking tell them apart (case insensitivity) so I nixed one.
Reference some more marshallers in the client so that the classes will
be compiled in.. gawd.
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- started making chat UI stuff
- upgraded SimpleMap some to use the new Dictionary class
- Lots of experimenting with attaching functions to interface implementations.
I've upgraded to the new beta of Flex and it's giving me the pain. There's
new compiler bugs and I am working blind right now.
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- There seems to be a compiler bug that causes classes to be
imported spuriously, or something. Classes that import only one of the Log
classes are complaining about visibility of more than one of them.
- static constants are not inherited by subclasses, which is super annoying.
I will try switching to prototype consts, but there seems to be a problem
initializing those, and we don't want to make them vars...
- The fact that there are no inner classes combined with no method overloading
is making things very inconvenient. I've been experimenting with faking
an anonymous class by instantiating a dynamic object and attaching
functions to it, but it's not working. I'll continue experimenting, because
if we can't do this then someone shoot me.
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