dependency resolution and management. Things are currently in a state of
transition, but the important patterns have been established and I'll aim to
sweep through all of Narya, Nenya and Vilya in the near future and do
everything properly.
Going through the other million-odd lines of code we have scattered across our
various projects that use these libraries is not something I plan to do, so
we'll be maintaining backward compatibility with the old static member method,
though I hope to strive toward eradication of that usage entirely in MSOY while
we still have a fighting chance.
Given that some of our projects will continue to use the static member method
in perpetuity, I'm not going to @Deprecate those fields because that would fill
their logs with so much spam that they'd have to turn off deprecation warnings
which would make life worse for them. So instead we'll settle for the big scary
comment warning people away from the old bits.
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servers for execution. The class in question must exist on the remote server
but all of our servers are all always running the same code, so this follows.
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politely complain that they're talking a lot but not disconnect them.
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ClientCommunicator which does stuff like try to save its preferred connection
port using the Java preference system (which is no longer available to server
processes due to the removal of their home directories).
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configuration information to other peers so that they all remain in sync.
Also nixed constructor arguments to the peer manager so that it can be created
at server construct time like all other managers and be available for the
twisty maze of inter-registration that takes place during the manager init
process.
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distributed object space so that the unsubscribe from the remote server is
properly handled.
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encapsulate it into a mechanism that takes care of the trickiness for us.
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dangerous with two big inner helper classes. Added the nodeName to NodeObject
and some other handy methods.
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lose connection with a peer for any reason, it will notice that we're still
alive and reconnect.
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and the ProxySubscriber mechanism by which the server proxies for the client.
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another server. The PeerManager needs both to rewrite the oid of the events
before dispatching them and to assign an eventId to them so that they will not
be filtered by PresentsClient when deciding whether or not to send them along
to its client. Also fixed compound event dispatch in the process. Now proxy
subscribers will be notified once of a compound event rather than of each
individual internal event.
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(pre-applied and) posted before we received our object but processed (and hence
dispatched to us) after we received our object.
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readObject()/no-readObject() havers otherwise everyone everywhere will have to
generate streamer methods which is way too big a PITA. Grumble.
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been disconnected (in which case there may be conflicts in lock
ownership) or are connected asymmetrically (A is subscribed to B, B is
not yet subscribed to A).
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will not name, was trying to allow certain authentications to proceed directly
on the authenticator thread instead of making a round trip through the
invoker. This resulted in those authentications trying to post their results
from the authenticator thread, which is bad because all downstream messages
should be posted from the distributed object thread.
The only authentications that would "benefit" from this optimization were peer
authentications of which there would be extremely few (currently one in our
largest installation) compared to the hundreds of thousands of normal
authentications, which have to make the invoker thread round trip as a matter
of course.
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