make connections to other servers in the cluster and can exchange events (in a
limited fashion).
This is different than Liz's project wherein servers share an oid space and one
can interchangably work with distributed objects from any server. This package
provides a means by which certain services (by default, presence and chat) can
be communicated between servers to allow communication between players
scattered around a bunch of otherwise independent server instances.
This is less general purpose but also less likely to encourage people to write
code that tightly couples multiple servers and then falls over because it
generates gobs of network traffic as events are flung willy nilly behind the
scenes.
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as their authentication name (which we leave in BodyObject.username). This
turns out to be simpler than the system we adopted for Yohoho wherein we
replace the player's user object after they select a character, but converting
to this sort of system is way more work than would be worth it.
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one can modify anything, a select few events are allowed on the body
object by the body object's owner only).
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mapped into the client table without mogrified names.
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more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).
Dear God, let me never again make a change this large for the rest of my
mortal life.
Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.
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- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
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they needed to and when all that was stripped away, they didn't really
need their own config files.
Now what little config they need is provided by the users of these basic
services so that said users can make their own decisions about where to
obtain configuration information.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
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supplied with the managers they need at initialization time and such that
the location provider is automatically registered by the place registry
rather than requiring you to put a line in a config file which was a silly
idea in the first place.
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changed to Presents and Party changed to Crowd. Whee!
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active sessions (even if they are currently disconnected).
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Modified the party server to configure the cher services to use our party
client.
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