These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4145 542714f4-19e9-0310-aa3c-eee0fc999fb1
context once and use it to stamp all fringe fragments).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3633 542714f4-19e9-0310-aa3c-eee0fc999fb1
has asserted its nefarious influence. Also modified the code to render the
fringe image on top of the original source image as we need a single
ground texture, not two images to be rendered one atop the other.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3631 542714f4-19e9-0310-aa3c-eee0fc999fb1
on buffered images and is not tied to the tile system or the image
manager. This could probably even move into the media.tile package.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3629 542714f4-19e9-0310-aa3c-eee0fc999fb1