the math appears to work out even though time stopped. We can use
RunAnywhere.currentTimeMillis() which will warn if time goes backwards but
since when that happens the IntervalManager stops dead in it's tracks,
we'll never get ticked to find out about it. Fucking Windows.
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client object has been updated so that the 90% of the directors that just
need to know any time that sort of thing happens so that they can listen
on the current client object can easily and robustly do so.
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and refuse subscriptions to invalid oids (it's not out of the realm of
possibility that the clients were somehow subscribing to oid 0 and funny
things were happening).
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seconds to pass in between ping/pong latency samples. Additionally, we
resync the clock every 10 minutes.
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is a problem with starting a transaction, we don't get an exception
for failing to commit the transaction.
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in the low-level invocation services whereby after a disconnect, any
InvocationReceiver registration would be wholly ignored due to the
previous registrations being left in the receivers set and DSet refusing
to add duplicate instances of the registration. This wasn't immediately
apparent because the initial set of registrations always happens in the
same order and thus are equally useful after the reconnect and any other
registrations are removed during the normal course of affairs. But if a
user disconnects *during* a puzzle, they will leave that puzzle's
registration around and be unable to play that (or any) puzzle again until
they log off and back on.
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circumstances where they aren't around when they should be.
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they arrive at the client. Mmm... network efficiency++.
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observed after the last subscriber of a matching distributed object has
been removed. Our client's subscription will not be flushed until after
the delay has expired, and only then if no other subscriber has come along
requesting the object in the meanwhile.
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applied immediately on the authoritative copy of the object (the one on
the server). We already do this for all other object modifications (except
OidList which is kind of special anyway), but we should be wary of
potential wickosity.
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subscriber so that we don't hand them out as happily proxied objects to
subsequent subscribers that might come along before we receive our unsub
ack. We do still maintain non-acked objects in a dead table so that we
know when to warn about undispatchable events and when to ignore them.
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warning messages saying that we couldn't deliver events on the client that
come in after all client-side subscribers have been removed.
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unregistered. Flush invocation listener mappings after an expiry period if
they were not already removed by virtue of receiving a response.
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the server in 90 seconds. The client is set up to ping the server if it
has had nothing to say to it for other reasons in the last 60 seconds.
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we're logged on until we're fully logged on (meaning we have our clobj
reference).
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