(And found a faster way to compare the classes of two objects.)
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The default behavior of an event is determined by the entity that calls
into the event dispatcher, so the solution was to unify the dispatch of
these events. Created a utility method in CommandEvent to do that, and
did some singlton-like hackery on the constructor to prevent folks from
thinking they can just dispatch these themselves and have it work correctly.
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to cast something, it's all OK. Luckily I spelled everything correctly,
but lets change it so that the compiler can help us check things.
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was passing in the args as the 'this').
I made the last checkin after compiling to make sure everything was right,
but I forget that compiling doesn't check much in actionscript.
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args from one varargs method to another, so that the varargs array from
the outer method is not packaged up as one arg to the inner method.
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importing anything: Log.testing("bla bla bla");
trace() is global too, but that goes directly to the debugger, not to the
Log system, so we can't see trace() statements in the firebug console,
for example.
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may already be the case that the normalize() method returned the same
String, but if not, ensure that we're only holding on to one of those Strings.
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runtime. The only way to learn what might be thrown is to read all the
documentation for a method. (Complaint suppressed.)
Anyway, let's cope if we encounter an error reading from our socket.
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If the user embeds the flash client on their own page, if someone then
clicks something to visit a msoy page, we will be unable to load that
page in that same tab/window. Instead, we'll be forced by flash security
restrictions to open in a blank window.
Allow for either method, falling back to a blank window if the other
method fails.
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forEach(), in which you pass a visitor function that will visit each key/value
stored in the map.
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- Import bleeding may be fixed, as I had to import a bunch of things I
should have had to earlier.
- NOW they make duplicate variable definitions bad (but without block
scoping... yay).
- Another hoopjump.
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Using the source code, I made one that takes the same idea and doesn't suck.
Errr, it doesn't suck as much. It's still very shitty to go from the fast
system cursor to a chunky custom cursor that updates position at the
framerate of the swf.
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