SimpleStreamableObject because config objects tend to be simple streamable
objects and can leverage the automatic serialization.
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it; modified handleAction() to call super if we or our delegates didn't
handle the action (which invokes the reflecty business).
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array element update support. (Arrays have elements, sets have entries.)
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process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.
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identifier which indicates which bundle to use when translating the
message for display to the client.
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*always* set immediately because after some deliberation, we decided that
doing that led to less unexpectedly annoying behavior than having to wait
for the event to propagate to see the new value.
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classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!
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checked in their generated counterparts (which we want available for
javadoc-type stuff and so that we don't have to see CVS claim no knowledge
of them for the rest of time).
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derived classes need not do their own toString()ing.
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setUsernameImmediate in sessionWillStart() so that entities later down the
line of session startup processing can reference values set earlier in the
process without having to wait for them to be applied by the dobjmgr.
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types. Chat messages arriving on the auxilliary chat objects will be
tagged with the type that was associated with said objects when they were
registered with the chat director and chat displays can then render those
chat messages accordingly.
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will probably need to be enhanced so that we can differentiate between
notifications from different objects on the client and render them
differently.
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SceneDirector which, without multiple inheritance, would make it
impossible to use both in a single client. Of course, we need to use both
in Yohoho!
So I refactored the whole enchilada to delegate rather than extend, which
blows because various methods must now be made public and a particular
failure case for the moveTo request now requires that a special failure
handler interface be made available so that LocationDirector "extensions"
can inject themselves into the failure handling process.
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supplied with the managers they need at initialization time and such that
the location provider is automatically registered by the place registry
rather than requiring you to put a line in a config file which was a silly
idea in the first place.
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idea because that class is shared between the client and the server, so
instead we provide a blank object reference in which the authenticator can
provide whatever information it wants to the client services.
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client object by way of passing the auth response data up to the client
after the completion of the authentication phase. This allows information
loaded by an authenticator (like a user record) to make its way into the
real world.
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place object death and lets the place registry know to unmap it during its
shutdown process.
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empty. Some derived classes will probably want to commit suicide at that
point.
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speak messages but come from the server and are displayed differently
(like in all red or something because these will say things like "The
system is shutting down in five minutes.")
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having to import the arguments to the normal init().
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