than trying to go to our previous place. If we're no longer in a place (like we
switched servers to get where we're going), then we'll try to go back to our
previous place.
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listeners letting them know that we're no longer in a location.
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provided to the object when it was created, have the LocationDirector
initialize the manager caller when it receives the PlaceObject and have it use
its client distributed object manager which tags events with the proper
clientOid. This still prevents us from running multiple clients in the same VM,
so this will probably all have to change again but this works for now.
Also some widening.
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notion of a global group (though we implicitly define one in InvocationCodes)
added a mechanism for directors (which generally handle the client side of
invocation services) to register their interest in bootstrap service groups so
that the whole goddamned complex business can happen magically behind the
scenes.
If you instantiate a director, it will automatically register interest in the
service group it needs and everything will work. If you don't use the director
code, you don't get the services and you can safely exclude all of that code
from your client even though the services are still in use on the server (and
presumably used by some other types of clients).
This is going to break all the builds, which I'll soon fix. Then I'll go write
all this in ActionScript. Yay!
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There is no recent (~years) modification of this line, but at the same
time it appears that none of our products use the LocationProvider.moveBody()
method, so maybe this bug has just never been tickled.
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looking it up by name which creates PITA when we want to obfuscate and strip
out unused code.
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every type of chat object known to man capable of reporting who's
listening.
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method invocation services and converted everything to the new style.
Could this be my biggest checkin ever?
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has gone by. This prevents us from getting shafted by double clicks.
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server; chat director no longer needs to wait until we're logged on to
register itself with the invocation director.
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building when the client logs off. Use an ObserverList. Expanded
imports.
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SceneDirector which, without multiple inheritance, would make it
impossible to use both in a single client. Of course, we need to use both
in Yohoho!
So I refactored the whole enchilada to delegate rather than extend, which
blows because various methods must now be made public and a particular
failure case for the moveTo request now requires that a special failure
handler interface be made available so that LocationDirector "extensions"
can inject themselves into the failure handling process.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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changed to Presents and Party changed to Crowd. Whee!
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a place config object which is used to determine the classes of the place
manager and the (newly added) place controller.
Moved PlaceView and PlaceViewUtil into cocktail.party.client from
cocktail.party.util because the controller and the UI (in very abstract
form) are now part of the place services.
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packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.
Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.
Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).
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makes it possible for derived classes to do the right thing if changing
location fails halfway through (meaning we can't subscribe to our place
object).
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does proper context object creation; small progress on locmgr stuff.
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