rendering optimizations available in JDK 1.4. Use a BufferStrategy, and
changed AnimatedPanel to extend Canvas rather than JPanel.
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can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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inrease my confidence in the use of the word "working".
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
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manager and then create image manager as well where appropriate.
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Standardized config key member data names to match those used in the
cocktail code.
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we're eliminating the concept entirely from the MISO runtime stuff and
having the editor and viewer just talk directly to the XML file scene
repository.
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applications really need to deal directly with the scene repository. The
display part of the MISO code doesn't need a scene manager, per se,
because it is simply told to visualize a particular scene and scene
management happens entirely externally. This is in preparation for making
the MISO code work and place nicely with the Whirled code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@246 542714f4-19e9-0310-aa3c-eee0fc999fb1
distance parameters to tile sets. Removed constant tile width/height
references except, for now, for isometric tile rendering which still
requires tiles that are 32x16.
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