- All images are loaded through the image manager
- Architected to allow the use of prepared or unprepared images (and
volatile images when the day comes that they support alpha)
- Tunable caches for images and tiles
- Resource manager caches unpacked resources on the filesystem
- Various and sundry other cleanups
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
may well have a -1 origin offset. We use Integer.MIN_VALUE now which is
definitely not going to be a valid value.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1527 542714f4-19e9-0310-aa3c-eee0fc999fb1
longer provide access to their underlying image (they actually still do,
but not in the normal course of affairs). This will allow us to use
"trimmed" tiles which are trimmed to the smallest rectangle that contains
the non-transparent pixels in a tile image, which will shrink up our
components and other tiles a great deal.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1339 542714f4-19e9-0310-aa3c-eee0fc999fb1
image that should be centered at the origin when the tile is rendered.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@826 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
will now obtain tile set information directly from the tile sets.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@446 542714f4-19e9-0310-aa3c-eee0fc999fb1
Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@427 542714f4-19e9-0310-aa3c-eee0fc999fb1