plainly. Actionscript prevents us from reliably using them.
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- Sliiiiightly less efficient in a few cases.
- But: looking typed arrays up by class didn't work anyway,
there was some duplicated code in jname and class lookup,
and the jname thing handles Lists from the server. So
overall I think this is a win.
Less code is better code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5610 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Register Long.
(I could probably sweep through narya and re-jigger a bunch of
the actionscript code that was written while I was learning the
language.)
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This was a bit of a rabbit hole and took longer than expected,
and I had a stupid bug that took a while to find,
but in the end there are way more lines of code removed than
added, so I'll call it a win. Streamer lookup is now via a Dictionary.
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If there's an error when calling the callback function,
we were assuming it was an argument-related error and trying again.
However, this is sorta bad behavior as we don't want to call
twice into a callback. In the case I was seeing, the first time
in caused an NPE, but popped up a panel, and the second try
was no-opping because the panel was already up (but misconfigured).
So: don't even try a second call, because it looks like
flash will accept args to an argless function.
We'll have to try this out for a while and see if it works.
If so, I can neaten this code. If not, I'll uncomment
some of this and try a more surgical approach (only catch
ArgumentError, only retry if we had 1 boolean arg.)
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This has been wacked-out like this ever since I first wacked it out.
Since the base class is ResultAdapter and it only takes failure, and the
'processed' function for ConfirmAdapter is optional, it seemed to make
sense this way.
But, we have another ResultAdapter (for non-invocation ResultListener)
and it expects success first.
So Mike noticed this today (I swear there was a big brouhaha about this
over the summer) and beat me with my own rubber chicken.
I'm not sure why I had a mental block about reordering, but let's do it!
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* Use _writer != null iff the socket is open and the authrequest has been sent
* Warn when posting messages prior to socket connect
* Clear the outgoing queue prior to sending the auth request, the servers authing connection expects this
* If a logoff is encountered prior to the socket opening, just shut down without sending auth request
* Driveby unused variable removal
This should fix the log warning "AuthingConnection$1: Received non-authreq message during authentication process"
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utility in sending pings before we're authenticated.
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(We are parsing a URL, and even though it represents a file, it's still
a URL, so it uses the standard slash and not the microsoft slash.)
This will make SDK testing work on Windows.
We suck a lot for not fixing this sooner, but
- I didn't have Windows set up for development.
- It was broken for so long, we deprioritized and then sorta forgot about it.
This has been broken for over 5 months, when I last touched this file
to make it work on Macs.
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We never did things like that in actionscript,
and that pattern is now deprecated on the Java side as well.
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