the screen. In general the first frame is thrown off by the time it takes to
construct the window (which may be substantial) and the second might take a
while laying it out. After that though, we can smoothly slide things onto the
screen, and so we do.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3942 542714f4-19e9-0310-aa3c-eee0fc999fb1
after updateRenderState in the third constructor, so the quad's render
state didn't include the alpha state. I changed it so that
updateRenderState is called in setQuad.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3859 542714f4-19e9-0310-aa3c-eee0fc999fb1
rather than the node containing the quad, which shouldn't really make a
difference.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3858 542714f4-19e9-0310-aa3c-eee0fc999fb1
the fade effect to automatically remove itself when it's done.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3847 542714f4-19e9-0310-aa3c-eee0fc999fb1
used to easily plug in different methods of smoothly varying a value over time.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3834 542714f4-19e9-0310-aa3c-eee0fc999fb1
anything special for full-screen effects. They will be added to the interface
node and should set their z order to a positive value to render above the UI
and a negative value to render below it. Otherwise we don't really need to
impose a whole lot of structure.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3798 542714f4-19e9-0310-aa3c-eee0fc999fb1