Checkpoint, I've got an interactive 2d scene mostly working.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4151 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2006-05-26 21:54:34 +00:00
parent 9c33f1de53
commit fdfce50d01
20 changed files with 113 additions and 47 deletions
@@ -5,7 +5,8 @@ import com.threerings.presents.client.GotTimeBaseListener;
import com.threerings.presents.dobj.InvocationResponseEvent;
// TODO: this will be autogenerated
public class GotTimeBaseMarshaller extends ListenerMarshaller
public class GotTimeBaseMarshaller
extends InvocationMarshaller_ListenerMarshaller
implements GotTimeBaseListener
{
public static const GOT_TIME_OID :int = 1;
@@ -2,7 +2,8 @@ package com.threerings.presents.data {
import com.threerings.presents.client.ConfirmListener;
public class ConfirmMarshaller extends ListenerMarshaller
public class InvocationMarshaller_ConfirmMarshaller
extends InvocationMarshaller_ListenerMarshaller
implements ConfirmListener
{
public static const REQUEST_PROCESSED :int = 1;
@@ -11,7 +11,7 @@ import com.threerings.presents.client.InvocationListener;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.presents.dobj.InvocationResponseEvent;
public class ListenerMarshaller
public class InvocationMarshaller_ListenerMarshaller
implements Streamable, InvocationListener
{
/** The method id used to dispatch a requestFailed response. */