Checkpoint, I've got an interactive 2d scene mostly working.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4151 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -5,7 +5,8 @@ import com.threerings.presents.client.GotTimeBaseListener;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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// TODO: this will be autogenerated
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public class GotTimeBaseMarshaller extends ListenerMarshaller
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public class GotTimeBaseMarshaller
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extends InvocationMarshaller_ListenerMarshaller
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implements GotTimeBaseListener
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{
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public static const GOT_TIME_OID :int = 1;
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+2
-1
@@ -2,7 +2,8 @@ package com.threerings.presents.data {
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import com.threerings.presents.client.ConfirmListener;
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public class ConfirmMarshaller extends ListenerMarshaller
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public class InvocationMarshaller_ConfirmMarshaller
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extends InvocationMarshaller_ListenerMarshaller
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implements ConfirmListener
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{
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public static const REQUEST_PROCESSED :int = 1;
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+1
-1
@@ -11,7 +11,7 @@ import com.threerings.presents.client.InvocationListener;
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import com.threerings.presents.dobj.DObjectManager;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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public class ListenerMarshaller
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public class InvocationMarshaller_ListenerMarshaller
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implements Streamable, InvocationListener
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{
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/** The method id used to dispatch a requestFailed response. */
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